Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
A Good Thing (CMB2) (86)
- Rare
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.