FlashWhen this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0.Equip {1}Coral Sword (FIN) (134)
- Uncommon
FlashWhen this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0.Equip {1}