Dragonfire Dive — During your turn, Dion and other Knights you control have flying.When Dion enters, create a 2/2 white Knight creature token.{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).Flying