Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)Hydro-Man, Fluid Felon (SPM) (33) / Foil
SKU: spm_33_f
$15.00Precio
- Rare

















