SKU: dsk_111_f
Nowhere to Run (DSK) (111) / Foil
$59.00Precio
Agotado
Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
- Uncommon































