Rattlechains (JMP)
Rattlechains (2) Creature — Spirit (2/1) Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Rattlechains (2) Creature — Spirit (2/1) Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.