Roving Keep (JMP)
Roving Keep (7) Artifact Creature — Wall (5/7) Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Roving Keep (7) Artifact Creature — Wall (5/7) Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.