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Master of Winds (ZNR) / (Extended Art)

Flying
When Master of Winds enters the battlefield, draw two cards then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

Master of Winds (ZNR) / (Extended Art)

$20.00Precio
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