Catch // Release (DGM) (125)
Profit // Loss (DGM) (130) / Foil
Alive // Well (DGM) (121) / Foil
Give // Take (DGM) (129)
Protect // Serve (DGM) (131) / Foil
Breaking // Entering (DGM) (124)
Zhur-Taa Ancient (DGM) (119)
Wear // Tear (DGM) (135) / Foil
Profit // Loss (DGM) (130)
Beck // Call (DGM) (123) / Foil
Warleader's Helix (DGM) (116)
Armed // Dangerous (DGM) (122) / Foil
Woodlot Crawler (DGM) (118) / Foil
Catch // Release (DGM) (125) / Foil
Down // Dirty (DGM) (126)
Flesh // Blood (DGM) (128) / Foil
Armed // Dangerous (DGM) (122)
Give // Take (DGM) (129) / Foil
Turn // Burn (DGM) (134) / Foil
Down // Dirty (DGM) (126) / Foil
Ready // Willing (DGM) (132) / Foil
Flesh // Blood (DGM) (128)
Toil // Trouble (DGM) (133)
Breaking // Entering (DGM) (124) / Foil
Vorel of the Hull Clade (DGM) (115) / Foil
Turn // Burn (DGM) (134)
Zhur-Taa Ancient (DGM) (119) / Foil
Warleader's Helix (DGM) (116) / Foil
Wear // Tear (DGM) (135)
Zhur-Taa Druid (DGM) (120)
Beck // Call (DGM) (123)
Protect // Serve (DGM) (131)